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Visualising mixed reality simulation for multiple users
conference contribution
posted on 2018-10-11, 00:00 authored by Michael CowlingMichael Cowling, J BirtBlended reality seeks to encourage co-presence in the classroom, blending student experience across virtual and physical worlds. In a similar way, Mixed Reality, a continuum between virtual and real environments, is now allowing learners to work in both the physical and the digital world simultaneously, especially when combined with an immersive headset experience. This experience provides innovative new experiences for learning, but faces the challenge that most of these experiences are single user, leaving others outside the new environment. The question therefore becomes, how can a mixed reality simulation be experienced by multiple users, and how can we present that simulation effectively to users to create a true blended reality environment? This paper proposes a study that uses existing screen production research into the user and spectator to produce a mixed reality simulation suitable for multiple users. A research method using Design Based Research is also presented to assess the usability of the approach.
History
Editor
Partridge K; Davis K; Thomas JParent Title
Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary EducationStart Page
52End Page
56Number of Pages
4Start Date
2017-12-04Finish Date
2017-12-06Location
Toowoomba, QldPublisher
ASCILITEPlace of Publication
Toowoomba, QldFull Text URL
Additional Rights
CC BY 4.0Peer Reviewed
- Yes
Open Access
- Yes
External Author Affiliations
Bond UniversityEra Eligible
- Yes