MC
Publications
- Pedagogy before Technology: A Design-Based Research Approach to Enhancing Skills Development in Paramedic Science Using Mixed Reality
- Mobile Mixed Reality for Experiential Learning and Simulation in Medical and Health Sciences Education
- Visualising mixed reality simulation for multiple users
- Teaching complex theoretical multi-step problems in ICT networking through 3D printing and augmented reality
- Assessing mobile mixed reality affordances as a comparative visualisation pedagogy for design communication
- Acknowledgement to reviewers of informatics in 2018
- Piloting Multimodal Learning Analytics using Mobile Mixed Reality in Health Education
- Framework to Enhance Teaching and Learning in System Analysis and Unified Modelling Language
- Piloting experiential learning through 360ºVideo and 3D printing to improve system modelling
- Leveraging the Organisational Legacy: Understanding How Businesses Integrate Legacy Data into Their Big Data Plans
- Augmenting reality for augmented reality
- Navigating the Path Between Positivism and Interpretivism for the Technology Academic Completing Education Research
- Toward future 'mixed reality' learning spaces for steam education
- Teaching pervasive game design in a zombie apocalypse
- Improving paramedic distance education through mobile mixed reality simulation
- Designing hybrid games for playful fabrication: Augmentation, accumulation & idleness
- Piloting mobile mixed reality simulation in paramedic distance education
- The dimensions of being open: What does open educational practices look like in Australia?
- Integrating mixed reality spatial learning analytics into secure electronic exams
- Piloting mixed reality in ICT networking to visualize complex theoretical multi-step problems
- Augmenting distance education skills development in paramedic science through mixed media visualisation
- Comparison of techniques for environmental sound recognition
- Unpacking 'digital competency': Exploring the pre-existing skills of enabling education students
- Recognition of Environmental Sounds Using Speech Recognition Techniques
- Using gamification and mixed reality visualization to improve conceptual understanding in ICT system analysis and design
- The EdTech difference: Digitalisation, digital pedagogy, and technology enhanced learning
- Designing hybrid games for playful fabrication: Augmentation, accumulation & idleness
- Designing Computer Games to Teach Finance and Technical Concepts in an Online Learning Context: Potential and Effectiveness
- Implementing educational technology in Higher Education Institutions: A review of technologies, stakeholder perceptions, frameworks and metrics
- E-SAFETY AT HOME: EXPLORING THE 21ST CENTURY SKILLS OF YOUNG PEOPLE AT HOME AND AT SCHOOL
- ON E-SAFETY DISCONNECTION: PARENTS AND GRANDPARENTS DIFFERENT PERCEPTIONS OF DIGITAL LITERACY AT HOME COMPARED TO YOUNG PEOPLE
- Digital Literacy, PBL Pedagogies and Drones for Preservice Teachers
- Unpacking Contrary Conceptions of Digital Literacy Across a Higher Education Landscape
- Untangling Digital Safety, literacy, and Wellbeing in School activities for 10 to 13 Year Old Students