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Visualising mixed reality simulation for multiple users

conference contribution
posted on 2018-10-11, 00:00 authored by Michael CowlingMichael Cowling, J Birt
Blended reality seeks to encourage co-presence in the classroom, blending student experience across virtual and physical worlds. In a similar way, Mixed Reality, a continuum between virtual and real environments, is now allowing learners to work in both the physical and the digital world simultaneously, especially when combined with an immersive headset experience. This experience provides innovative new experiences for learning, but faces the challenge that most of these experiences are single user, leaving others outside the new environment. The question therefore becomes, how can a mixed reality simulation be experienced by multiple users, and how can we present that simulation effectively to users to create a true blended reality environment? This paper proposes a study that uses existing screen production research into the user and spectator to produce a mixed reality simulation suitable for multiple users. A research method using Design Based Research is also presented to assess the usability of the approach.

History

Editor

Partridge K; Davis K; Thomas J

Parent Title

Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education

Start Page

52

End Page

56

Number of Pages

4

Start Date

2017-12-04

Finish Date

2017-12-06

Location

Toowoomba, Qld

Publisher

ASCILITE

Place of Publication

Toowoomba, Qld

Additional Rights

CC BY 4.0

Peer Reviewed

  • Yes

Open Access

  • Yes

External Author Affiliations

Bond University

Era Eligible

  • Yes

Name of Conference

ASCILITE 2017

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