Designing hybrid games for playful fabrication: Augmentation, accumulation & idleness
conference contribution
posted on 2018-06-29, 00:00 authored by J Tanenbaum, K Tanenbaum, Michael CowlingMichael CowlingPersonal fabrication is on the rise as small scale manufacturing technology becomes more accessible. However, current uses of the technology are typically utilitarian, with little consideration given to the potential of fabrication systems to support more playful and creative experiences. In this paper, we argue that these new technologies can be used for more than prototyping and manufacturing. We propose the term playful fabrication to highlight how these technologies can be used in expressive and creative ways. Using two work-in-progress case studies, we identify three characteristics, augmentation, accumulation, and idleness, that highlight the opportunities and challenges for playful fabrication. © 2017 Copyright is held by the owner/author(s).
History
Start Page
413End Page
419Number of Pages
7Start Date
2017-10-15Finish Date
2017-10-18ISBN-13
9781450351119Location
Amsterdam, NetherlandsPublisher
Association for Computing MachineryPlace of Publication
New York, NYPublisher DOI
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Peer Reviewed
- Yes
Open Access
- No
External Author Affiliations
University of California-IrvineEra Eligible
- No
Name of Conference
ACM SIGCHI Annual Symposium on Computer-Human Interaction in PlayUsage metrics
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