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Designing hybrid games for playful fabrication: Augmentation, accumulation & idleness

conference contribution
posted on 2018-06-29, 00:00 authored by J Tanenbaum, K Tanenbaum, Michael CowlingMichael Cowling
Personal fabrication is on the rise as small scale manufacturing technology becomes more accessible. However, current uses of the technology are typically utilitarian, with little consideration given to the potential of fabrication systems to support more playful and creative experiences. In this paper, we argue that these new technologies can be used for more than prototyping and manufacturing. We propose the term playful fabrication to highlight how these technologies can be used in expressive and creative ways. Using two work-in-progress case studies, we identify three characteristics, augmentation, accumulation, and idleness, that highlight the opportunities and challenges for playful fabrication. © 2017 Copyright is held by the owner/author(s).

History

Start Page

413

End Page

419

Number of Pages

7

Start Date

2017-10-15

Finish Date

2017-10-18

ISBN-13

9781450351119

Location

Amsterdam, Netherlands

Publisher

Association for Computing Machinery

Place of Publication

New York, NY

Peer Reviewed

  • Yes

Open Access

  • No

External Author Affiliations

University of California-Irvine

Era Eligible

  • No

Name of Conference

ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

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