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Publications
- Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm
- Where's the Bonus in Bonus Bets? Assessing Sports Bettors' Comprehension of their True Cost
- Gambling on Electronic Gaming Machines is an Escape from Negative Self Reflection
- Rise of the Machines: A Critical Review on the Behavioural Effects of Automating Traditional Gambling Games
- Audience Influence on EGM Gambling: The Protective Effects of Having Others Watch You Play
- What is the harm? Applying a public health methodology to measure the impact of gambling problems and harm on quality of life.
- Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
- Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling
- Legacy gambling harms: What are they and how long do they last?
- Are esports bettors a new generation of harmed gamblers? A comparison with sports bettors on gambling involvement, problems, and harm
- Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gambling
- Are sports bettors looking at responsible gambling messages? An eye-tracking study on wagering advertisements
- The effect of mere presence on electronic gaming machine gambling
- Introducing 'Journeys Home'
- Interest in inducements: A psychophysiological study on sports betting advertising
- Sports betting incentives encourage gamblers to select the long odds: An experimental investigation using monetary rewards
- The Social Contagion of Gambling: How Venue Size Contributes to Player Losses
- Esports betting and skin Gambling: A brief history
- Never Smile at a Crocodile: Betting on Electronic Gaming Machines is Intensified by Reptile-Induced Arousal
- A tale of two countries: comparing disability weights for gambling problems in New Zealand and Australia
- Mobile EGM Games: Evidence That Simulated Games Encourage Real-Money Gambling
- Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia
- Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective
- A population-level metric for gambling-related harm
- A Multivariate Evaluation of 25 Proximal and Distal Risk-Factors for Gambling-Related Harm
- Esports Betting and Skin Gambling: A Brief History
- Where’s the Bonus in Bonus Bets? Assessing Sports Bettors’ Comprehension of their True Cost
- Adolescents Who Play and Spend Money in Simulated Gambling Games Are at Heightened Risk of Gambling Problems
- Adolescent betting on esports using cash and skins: Links with gaming, monetary gambling, and problematic gambling
- Seeking Solace in Gambling: The Cycle of Gambling and Intimate Partner Violence Against Women Who Gamble
- An integrative review of research on gambling and domestic and family violence: Fresh perspectives to guide future research
- Gambling-Related Intimate Partner Violence Against Women: A Grounded Theory Model of Individual and Relationship Determinants
- Not all games are created equal: Adolescents who play and spend money on simulated gambling games show greater risk for gaming disorder
- ‘Immediate access … everywhere you go’: a Grounded Theory Study of How Smartphone Betting Can Facilitate Harmful Sports Betting Behaviours Amongst Young Adults
- The Effect of Mere Presence on Electronic Gaming Machine Gambling
- Loot Boxes: Are they grooming youth for gambling?
- Introducing ‘Journeys Home’