MR
Publications
- 18-Item Version of the Short Gambling Harm Screen (SGHS-18): Validation of Screen for Assessing Gambling-Related Harm among Finnish Population
- Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gambling
- Trajectories of wellbeing in people who live with gamblers experiencing a gambling problem: An 18-year longitudinal analysis of the Household, Income and Labour Dynamics in Australia (HILDA) survey
- Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
- Promoting safer gambling via the removal of harmful sludge: a view on how behavioural science's ‘nudge’ concept relates to online gambling
- Electronic Gaming Machine (EGM) Environments: Market Segments and Risk
- Could EGM player-tracking systems help link gamblers to treatment services in Australia: a thematic analysis of counsellor and community educators’ perspectives
- Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia
- Legacy Gambling Harms: What Happens Once the Gambling Stops?
- How gambling harms the wellbeing of family and others: a review
- An experiment on the perceived efficacy of fear-based messages in online roulette
- Gambling prevalence and gambling problems amongst land-based-only, online-only and mixed-mode gamblers in Australia: A national study
- Stressful Life Events Precede Gambling Problems, and Continued Gambling Problems Exacerbate Stressful Life Events; A Life Course Calendar Study
- Adolescents Who Play and Spend Money in Simulated Gambling Games Are at Heightened Risk of Gambling Problems
- Parental Gambling and the Health and Wellbeing of Children Derived From Two Nationally Representative Cohorts of Australian Children
- The effect of gambling problems on the subjective wellbeing of gamblers’ family and friends: Evidence from large-scale population research in Australia and Canada
- Validating the short gambling harm screen against external benchmarks
- Legacy gambling harms: What are they and how long do they last?
- Jackpot Expiry: An Experimental Investigation of a New EGM Player-Protection Feature
- How do Different Occupational Factors Influence Total, Occupational and Leisure-Time Physical Activity?
- The Impact of Jackpots on EGM Gambling Behavior: A Review
- The default option: Why a system of presumed consent may be effective at increasing rates of organ donation
- EGM Jackpots and Player Behaviour: An In-venue Shadowing Study
- Delusions of Expertise: The High Standard of Proof Needed to Demonstrate Skills at Horserace Handicapping
- Associations between occupational indicators and total, work-based and leisure-time sitting: A cross-sectional study
- The effect of mere presence on electronic gaming machine gambling
- Validation of the Consumption Screen for Problem Gambling (CSPG)
- Audience Influence on EGM Gambling: The Protective Effects of Having Others Watch You Play
- Environmental Factors in the Choice of EGMs: A Discrete Choice Experiment
- A population-level metric for gambling-related harm
- A typical problem gambler affects six others
- A tale of two countries: comparing disability weights for gambling problems in New Zealand and Australia
- Development and validation of the Protective Gambling Beliefs Scale (PGBS)
- Where’s the Bonus in Bonus Bets? Assessing Sports Bettors’ Comprehension of their True Cost
- Til Debt Do Us Part: Comparing Gambling Harms Between Gamblers and Their Spouses
- A Quantification of the Net Consumer Surplus from Gambling Participation
- Contrasting Effects of Gambling Consumption and Gambling Problems on Subjective Wellbeing
- Mobile EGM Games: Evidence That Simulated Games Encourage Real-Money Gambling
- Encouraging Gamblers to Think Critically Using Generalised Analytical Priming is Ineffective at Reducing Gambling Biases
- Measuring Behavioural Dependence in Gambling: A Case for Removing Harmful Consequences from the Assessment of Problem Gambling Pathology
- Free-Spins Spur Gamblers to Quit EGMs Early: An Online EGM Study
- Gamble with Your Head and Not Your Heart: A Conceptual Model for How Thinking-Style Promotes Irrational Gambling Beliefs
- Beliefs About Gambling Mediate the Effect of Cognitive Style on Gambling Problems
- Opportunity Costs or Not? Validating the Short Gambling Harm Screen against a Set of “Unimpeachable” Negative Impacts
- The Evolution of Gambling-Related Harm Measurement: Lessons from the Last Decade
- Protective Action and Risky Beliefs: The Relationship Between Religion and Gambling Fallacies
- Training gamblers to re-think their gambling choices: How contextual analytical thinking may be useful in promoting safer gambling
- Gambling Problems Are Associated with Alcohol Misuse and Insomnia: Results from a Representative National Telephone Survey
- Are any samples representative or unbiased? reply to Pickering and Blaszczynski
- Effect of contamination and purity priming on attitudes to vaccination and other health interventions: A randomised controlled experiment
- Validation of a One Item Screen for Problem Gambling
- The Social Contagion of Gambling: How Venue Size Contributes to Player Losses
- Gambling on Electronic Gaming Machines is an Escape from Negative Self Reflection
- Never Smile at a Crocodile: Betting on Electronic Gaming Machines is Intensified by Reptile-Induced Arousal
- Full of sound and fury, signifying something: The impact of autonomic arousal on EGM gambling
- The four Es 1-year later: A tool for predicting the development of gambling problems
- An experiment on the social facilitation of gambling behavior
- The four Es of problem gambling: A psychological measure of risk
- Factor analysis of barriers to treatment for problem gambling
- The Dynamics of Self-Evaluation
- Focused Interactive Learning: A Tool for Active Class Discussion
- Simulating the Social Context of Human Choice
- Bedrock: Building Multi-Agent Simulation Applications
- Focused Interactive Learning: A Tool for Active Class Discussion
- The Dynamics of Self-Evaluation
- Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study
- Adoption, Adaptation or Exposure? Novel Digital Gambling Activities and Links with Gambling Problems
- Gambling advertising on Twitter before, during and after the initial Australian COVID-19 lockdown
- How gambling harms others: The influence of relationship-type and closeness on harm, health, and wellbeing
- Electronic gaming machine accessibility and gambling problems: A natural policy experiment
- A bad bet for sports fans: the case for ending the “gamblification” of sport
- Testing the Effectiveness of Different Gambling Messages for Sports and Race Betting: A Five-Week Experiment
- Testing the effectiveness of different safer gambling messages for sports and race betting: A five-week experiment
- Situational features of smartphone betting are linked to sports betting harm: An ecological momentary assessment study
- Order of first-play in simulated versus monetary gambling
- Feature preferences of sports betting platforms: A discrete choice experiment shows why young bettors prefer smartphones
- Revising the core knowledge confusions scale: a measure of logical error associated with cognitive and personality traits
- The COVID-19 lockdown experience suggests that restricting the supply of gambling can reduce gambling problems: An Australian prospective study
- Harm-to-self from gambling: A national study of Australian adults