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Skill-based electronic gaming machines: Features that mimic video gaming, features that could contribute to harm, and their potential attraction to different groups

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posted on 2024-12-08, 23:54 authored by Philip Newall, Matthew RockloffMatthew Rockloff, Hannah ThorneHannah Thorne, Alexander RussellAlexander Russell, Tess Armstrong, Nerilee HingNerilee Hing, Matthew BrowneMatthew Browne, Georgia Dellosa
New gambling products have been developed over time as technology permits. For example, early mechanical slot machines were later replaced by electronic gaming machines (EGMs), which enabled a faster speed of play and more immersive experience. EGMs have in the decades since their invention become one of the main drivers of gambling expenditure worldwide and are one of the gambling products most strongly associated with harm. This literature review considers research relevant to a new subcategory of EGM, ‘skill-based’ EGMs, termed ‘SGMs’ here. SGMs can be highly varied in content, with some representing a minimal departure from EGMs, where the typical bonus round is replaced by some skill-based activity, such as a simple video game, which could increase the machine’s appeal. Other SGMs feature more radical departures from conventional EGMs, such as multiplayer games using intellectual property from popular TV shows or video games. These skill-based elements could tap into common gambling fallacies such as the illusion of control, and therefore facilitate harmful engagement. SGMs could also be less harmful than current EGMs, if skill-based elements break the dissociative states associated with EGM gambling. The intellectual property used in SGMs may increase their appeal among people who generally do not gamble, and the skill-based elements could increase their interest among gamblers who predominately prefer skill-based gambling formats such as sports betting. The novelty and varied content of SGMs present many open questions, which research should aim to address in future.

Funding

Category 2 - Other Public Sector Grants Category

History

Volume

40

Issue

3

Start Page

1483

End Page

1498

Number of Pages

16

eISSN

1573-3602

ISSN

1050-5350

Publisher

Springer Science and Business Media LLC

Publisher License

CC BY

Additional Rights

CC BY 4.0

Language

en

Peer Reviewed

  • Yes

Open Access

  • Yes

Acceptance Date

2024-03-03

Era Eligible

  • Yes

Medium

Print-Electronic

Journal

Journal of Gambling Studies

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