‘Show, don’t tell’ is a well-known – if not clichéd – screenwriting principle, ingrained in
practitioners to encourage them to use the visuality of the screen to tell their stories
rather than rely on dialogue. This includes using actions, objects and worlds to create
meaning, and giving performers things to do to show the backstory and inner landscape
of their character. It is also a principle that a director or cinematographer might use on-set
during filming when they need to turn scripted ideas into performed and tangible scenes.
Similarly, we see ‘show, don’t tell’ as being applicable to current creative practice research
explorations in screen production – filmmaking in the academy – where there is often
more talk about how to do it than examples of what it actually looks like. As such,
what we offer here is a range of strong examples of what screen production research is
and can be, drawing on areas such as animation, mobile filmmaking and approaches to
research degree supervision. There are two articles that address key issues in screen production
research, one outlining the complexities of peer reviewing screen works and one
on debates within the sector around assessing and evaluating films and screen works as
research.