While user participation has always been a function of the Web, more recent Web 2.0 developments such as MySpace, YouTube, Facebook and 3D virtual worlds such as Second Life, Active Worlds and There, provide the narrative space through which users collaborate, create and share their experience using a variety of rich media tools. Such new and emerging technologies challenge the out dated debates about whether form ought to precede function as the traditional roles of designers and users are transformed; in the virtual worlds of Web 2.0, it is the users who are the creators. Web 2.0 technologies, therefore, have the potential to link users isolated by disability, geographical location and social circumstances, and can enable individuals to transcend the limitations of real life in virtual space. Despite the promises, those who can benefit the most from these collaborative rich media experiences may be further disadvantaged by the social, physical, sensory and technological barriers to accessibility imposed by such platforms. This paper describes the potential of Web 2.0 as a narrative space for those who are isolated in real life, outlines the current accessibility problems imposed by Web 2.0 technologies and explores possible approaches for addressing the identified barriers to accessibility.
History
Volume
8
Issue
6
Start Page
139
End Page
148
Number of Pages
10
ISSN
1447-9532
Location
Melbourne, Victoria
Publisher
Common Ground Research Networks
Language
en-aus
Peer Reviewed
Yes
Open Access
No
External Author Affiliations
TBA Research Institute; University of South Australia;
Era Eligible
Yes
Journal
International Journal of Diversity in Organisations, Communities and Nations