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Fluctuations in activity demands across game quarters in professional and semiprofessional male basketball

journal contribution
posted on 2017-12-06, 00:00 authored by Aaron ScanlanAaron Scanlan, Patrick Tucker, Benjamin Dascombe, D Berkelmans, Matthew Hiskens, Vincent DalboVincent Dalbo
Examination of activity demands and stoppage durations across game periods provides useful insight concerning fatigue, tactical strategies, and playing pace in team sports such as basketball. Therefore, the aims of this study were to quantify and compare game activity fluctuations across quarters in professional and semi-professional basketball players. Video-based time-motion analyses were conducted across multiple games. Frequencies, total durations (s), total distances (m), and mean velocities (m∙s-1) were calculated for low-intensity movement (<3 m·s-1), high-intensity movement (>3 m·s-1), shuffling, and dribbling activity. Frequencies were determined for jumping and upper-body activity; stoppage durations were also calculated. Separate repeated measures analysis of variance and Cohen’s d were used to identify significant differences and quantify the effect sizes between game quarters for all outcome measures, respectively. Pearson correlation analyses were performed to determine the relationship between stoppage duration and all activity measures. The results showed significantly (P < 0.05) reduced dribbling (3.09 ± 0.03 vs. 2.81 ± 0.01 m∙s-1) and total (2.22 ± 0.04 vs. 2.09 ± 0.03 m∙s-1) activity velocities during the third compared to the first quarter in professional players. Furthermore, effect size analyses showed greater decreases in high-intensity (professional: d = 1.7-5.4; semi-professional: d = 0.3-1.7), shuffling (professional: d = 2.3-3.2; semi-professional: d = 1.4-2.1), and total (professional: d = 1.0-4.9; semi-professional: d = 0.3-0.8) activity, and increases in dribbling (professional: d = 1.4-4.7; semi-professional: d = 2.5-2.8) with game progression in professional players. In semi-professional players, stoppage duration was significantly (P < 0.05) related to various low-intensity (R = 0.64-0.72), high-intensity (R = 0.65-0.72), and total (R = 0.63-0.73) activity measures. Although not directly measured, the observed game activity fluctuations were likely due to a combination of physiological (e.g. muscle glycogen depletion, dehydration), tactical (e.g. ball control, game pace), and game-related (e.g. time-outs, player fouls) factors. Basketball coaches can use the provided data to: (i) develop more precise training plans and management strategies; (ii) elevate semi-professional player performance closer to the professional level; and (iii) incorporate tactical strategies to maximize the benefits of stoppages.

History

Volume

29

Issue

11

Start Page

3006

End Page

3015

Number of Pages

10

eISSN

1533-4287

ISSN

1064-8011

Location

United States

Publisher

Lippincott Williams & Wilkins

Language

en-aus

Peer Reviewed

  • Yes

Open Access

  • No

Era Eligible

  • Yes

Journal

Journal of strength and conditioning research.