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Distinguishing between gaming and gambling activities in addiction research
journal contribution
posted on 2017-12-22, 00:00 authored by DL King, SM Gainsbury, PH Delfabbro, Nerilee HingNerilee Hing, B Abarbanel© 2015 Akadémiai Kiadó, Budapest.Background and aims: Gambling and gaming activities have become increasingly recognised as sharing many common features at a structural and aesthetic level. Both have also been implicated as contributing to harm through excessive involvement. Despite this, relatively little attention has been given to the fundamental characteristics that differentiate these two classes of activity, especially in situations where the boundaries between them may be particularly hard to distinguish. This is evident, for example, in digital games that incorporate free and paid virtual currencies or items, as well as the capacity for wagering. Such overlaps create problems for regulatory classifications, screening, diagnosis and treatment. Is the problem related to the gambling or gaming content? Methods: In this paper, we review the principal sources of overlap between the activity classes in terms of several dimensions: interactivity, monetisation, betting and wagering, types of outcomes, structural fidelity, context and centrality of content, and advertising. Results: We argue that gaming is principally defined by its interactivity, skill-based play, and contextual indicators of progression and success. In contrast, gambling is defined by betting and wagering mechanics, predominantly chance-determined outcomes, and monetisation features that involve risk and payout to the player. A checklist measure is provided, with practical examples, to examine activities according to features of design and function, which may inform guidelines for policy makers, researchers and treatment providers. Discussion and conclusions: We suggest that, in some instances, using category-based nomenclature (e.g., "gambling-like game") may be too vague or cumbersome to adequately organise our understanding of new gaming/gambling hybrid activities.
Funding
Category 2 - Other Public Sector Grants Category
History
Volume
4Issue
4Start Page
215End Page
220Number of Pages
6eISSN
2063-5303ISSN
2062-5871Publisher
Akademiai Kiado RtPublisher DOI
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Akadémiai Kiadó makes the Open Access content available for all internet users without any limitations and registration requirements. Open Access content is marked by the open access logo. When publishing with Open Access the final published version can be archived and made publicly accessible by the author immediately after first publishing of the article. Copyright and publishing rights (other than the right of first publishing) are retained by the author, without any restrictions.Peer Reviewed
- Yes
Open Access
- Yes
External Author Affiliations
University of AdelaideEra Eligible
- Yes
Journal
Journal of Behavioral AddictionsUsage metrics
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