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Crimping the croupier: Electronic and mechanical automation of table, community and novelty games in Australia

journal contribution
posted on 2018-06-15, 00:00 authored by Tess Armstrong, Matthew RockloffMatthew Rockloff, Phillip Donaldson
Technological innovation has increased electronic and mechanical automation to traditional games that replace or augment human croupiers, and also change how the games are enjoyed. Little is known about how these automated products may influence people’s gambling or entice new players to try these table and community games. Research regarding the characteristics of electronic gaming machines (EGMs) has provided insights into the potential consequences associated with technological enhancements. However, without knowing how these products differ to their traditional counterparts, it is difficult to begin to understand their implications on player expenditures and product safety. An Australian national environmental scan of these electronically and mechanically enhanced table-game and community-game products was conducted to identify the characteristics of these automated products Australiawide. Based on EGM research (Armstrong & Rockloff, 2015), the ‘‘VICES’’ framework was identified as an appropriate organising principle for surveying the features of automated products. The VICES acronym specifies 5 criteria by which automated products might differ from traditional table-games: (v)isual and auditory enhancements, (i)llusion of control, (c)ognitive complexity, (e)xpedited play, and (s)ocial customisation. The findings suggest that automation provides the potential for the provision of products that intensify gambling engagement with the attendant potential for gambling-related harm. Further research, however, is needed to find if this potential harm is manifest in real-world gambling environments

Funding

Category 2 - Other Public Sector Grants Category

History

Issue

33

Start Page

103

End Page

123

Number of Pages

21

ISSN

1910-7595

Publisher

Centre for Addiction and Mental Health, Canada

Additional Rights

This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0 International License (CC BY-ND 4.0).

Peer Reviewed

  • Yes

Open Access

  • Yes

Era Eligible

  • Yes

Journal

Journal of Gambling Issues

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