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'Click on the Big Red Car': The social accomplishment of playing a Wiggles computer game

Version 2 2022-03-31, 21:10
Version 1 2017-12-06, 00:00
journal contribution
posted on 2022-03-31, 21:10 authored by Christina Davidson
The playing of computer games in the home is ubiquitous in contemporary life. Research that examines young children’s computer use confirms that playing computer games is a dominant form of activity. While computer game playing has important social effects for children, how children accomplish their social activity during computer use is very much taken for granted in the game-playing literature. This article addresses young children’s computer game playing through a detailed analysis of two children’s interaction while playing a Wiggles game in their home. Conversation analysis is employed to describe and explicate the social accomplishment of playing the game through a sequential analysis of data. Discussion considers the local organization of the game, its occasioned complexity, and the management of identity-related activities during game playing. The study provides a description of the ways that social interaction accomplishes the children’s game playing.

Funding

Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)

History

Volume

16

Issue

4

Start Page

375

End Page

394

Number of Pages

20

ISSN

1354-8565

Location

United Kingdom

Publisher

Sage

Language

en-aus

Peer Reviewed

  • Yes

Open Access

  • No

External Author Affiliations

Faculty of Arts, Business, Informatics and Education;

Era Eligible

  • Yes

Journal

Convergence: The International Journal of Research into New Media Technologies

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