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Augmenting reality for augmented reality

journal contribution
posted on 2018-01-02, 00:00 authored by Michael CowlingMichael Cowling, J Tanenbaum, J Birt, K Tanenbaum
There are two competing narratives for the future of computationally augmented spaces. On the one hand, we have the Internet of Things [1], where the narrative is one of making our environments more aware of us and of themselves, and generally making everything “smarter” through embedded computation, sensing, and actuation. On the other hand, we have current approaches to augmented or mixed reality, in which the space remains unchanged and instead we hack our perception of the space by superimposing a layer of media between us and the world [2,3]. In this article we present examples of three projects that seek to merge these two approaches by creating and fabricating playful material elements that can be integrated with camera-based AR systems but that are independently meaningful objects in their own right. We argue that this new wave of physically grounded AR technologies constitutes the first steps toward a hybridized digital/physical future that can transform our world.

History

Volume

24

Issue

1

Start Page

42

End Page

45

Number of Pages

3

eISSN

1558-3449

ISSN

1072-5520

Publisher

Association for Computing Machinery

Peer Reviewed

  • Yes

Open Access

  • No

Era Eligible

  • Yes

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