CQUniversity
Browse

Apps to improve diet, physical activity and sedentary behaviour in children and adolescents: A review of quality, features and behaviour change techniques

journal contribution
posted on 2017-12-21, 00:00 authored by Stephanie SchoeppeStephanie Schoeppe, Stephanie AlleyStephanie Alley, Amanda RebarAmanda Rebar, Melanie HaymanMelanie Hayman, NA Bray, W Van Lippevelde, J-P Gnam, P Bachert, A Direito, Corneel VandelanotteCorneel Vandelanotte
Background: The number of commercial apps to improve health behaviours in children is growing rapidly. While this provides opportunities for promoting health, the content and quality of apps targeting children and adolescents is largely unexplored. This review systematically evaluated the content and quality of apps to improve diet, physical activity and sedentary behaviour in children and adolescents, and examined relationships of app quality ratings with number of app features and behaviour change techniques (BCTs) used. Methods: Systematic literature searches were conducted in iTunes and Google Play stores between May-November 2016. Apps were included if they targeted children or adolescents, focused on improving diet, physical activity and/or sedentary behaviour, had a user rating of at least 4+ based on at least 20 ratings, and were available in English. App inclusion, downloading and user-testing for quality assessment and content analysis were conducted independently by two reviewers. Spearman correlations were used to examine relationships between app quality, and number of technical app features and BCTs included. Results: Twenty-five apps were included targeting diet (n=12), physical activity (n=18) and sedentary behaviour (n=7). On a 5-point Mobile App Rating Scale (MARS), overall app quality was moderate (total MARS score: 3.6). Functionality was the highest scoring domain (mean: 4.1, SD: 0.6), followed by aesthetics (mean: 3.8, SD: 0.8), and lower scoring for engagement (mean: 3.6, SD: 0.7) and information quality (mean: 2.8, SD: 0.8). On average, 6 BCTs were identified per app (range: 1-14); the most frequently used BCTs were providing 'instructions' (n=19), 'general encouragement' (n=18), 'contingent rewards' (n=17), and 'feedback on performance' (n=13). App quality ratings correlated positively with numbers of technical app features (rho=0.42, p < 0.05) and BCTs included (rho=0.54, p < 0.01). Conclusions: Popular commercial apps to improve diet, physical activity and sedentary behaviour in children and adolescents had moderate quality overall, scored higher in terms of functionality. Most apps incorporated some BCTs and higher quality apps included more app features and BCTs. Future app development should identify factors that promote users' app engagement, be tailored to specific population groups, and be informed by health behaviour theories. © 2017 The Author(s).

Funding

Category 2 - Other Public Sector Grants Category

History

Volume

14

Start Page

1

End Page

10

Number of Pages

10

eISSN

1479-5868

Publisher

BioMed Central

Additional Rights

This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated

Peer Reviewed

  • Yes

Open Access

  • Yes

Acceptance Date

2017-06-13

External Author Affiliations

Ghent University, Belgium; Karlsruhe Institute of Technology, Germany; The University of Auckland, New Zealand

Era Eligible

  • Yes

Journal

International Journal of Behavioral Nutrition and Physical Activity