One of the most challenging aspects of game AI implementation in computer games is in the production of artificial opponents that can demonstrate human-intuitive strategic skills. In this paper, the need and requirements for a quick and efficient method to capture these skills are identified. Based on these requirements, a framework for a game AI shell is proposed. A case study is presented to demonstrate the workability of the framework by employing a prototype shell to generate a game AI middleware for a tabletop strategy-base game.
Funding
Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)
History
Volume
9
Issue
4
Start Page
50
End Page
57
Number of Pages
8
ISSN
1321-2133
Location
Canberra
Publisher
Australian National University
Language
en-aus
Peer Reviewed
Yes
Open Access
No
External Author Affiliations
Faculty of Business and Informatics; Not affiliated to a Research Institute;
Era Eligible
Yes
Journal
Australian journal of intelligent information processing systems.