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A Game AI production shell framework : generating AI opponents for geomorphic-isometric strategy games via modeling of expert payer intuition

journal contribution
posted on 2017-12-06, 00:00 authored by Andrew ChiouAndrew Chiou
One of the most challenging aspects of game AI implementation in computer games is in the production of artificial opponents that can demonstrate human-intuitive strategic skills. In this paper, the need and requirements for a quick and efficient method to capture these skills are identified. Based on these requirements, a framework for a game AI shell is proposed. A case study is presented to demonstrate the workability of the framework by employing a prototype shell to generate a game AI middleware for a tabletop strategy-base game.

Funding

Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)

History

Volume

9

Issue

4

Start Page

50

End Page

57

Number of Pages

8

ISSN

1321-2133

Location

Canberra

Publisher

Australian National University

Language

en-aus

Peer Reviewed

  • Yes

Open Access

  • No

External Author Affiliations

Faculty of Business and Informatics; Not affiliated to a Research Institute;

Era Eligible

  • Yes

Journal

Australian journal of intelligent information processing systems.

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