Stage 1 Surveys: Survey of Australian Professionals Using Educational Technology
The survey stage 1 or 3 stages of data collection for a Doctor of Professional Studies (DProfSt) degree at Central Queensland University, Australia. The research is designed to validate the utility of certain frameworks and models for the development of educational technology.
The specific aims of this survey are:
- to gather data on that will provide an understanding of the status of the educational technology industry inAustralian human resource development (HRD),
- to gather data that will provide an understanding of the challenges and opportunities facing professionals in the adoption of educational technology
The research is significant to the HRD industry as insufficient data exists identifying development models and design frameworks linking the mechanics of digital educational interventions and learning outcomes. Additionally, as new educational technologies emerge, insights into the fundamental determinants of their adoption in the HRD industry can impact the development of the direction in which the technologies will evolve.
This survey includes multiple choice and free response questions.
Funding
Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)
History
Language
EnglishOpen Access
- No
Medium
Excel Spreadsheets, CSV files, PDFsNumber and size of Dataset
37 files, 5MBSupervisor
Ashley HolmesGeolocation
South Australia, Victoria, Queensland, Western Australia, New South Wales, Australian Capital Territory, Switzerland, Germany, IndonesiaUsage metrics
Categories
- Human-computer interaction
- Information visualisation
- Programming languages
- Applications in social sciences and education
- Continuing and community education
- Early childhood education
- Higher education
- Primary education
- Data management and data science not elsewhere classified
- Professional education and training
- Secondary education
- Cloud computing
- Information systems organisation and management
- Concurrent/parallel systems and technologies
- Technical, further and workplace education
- Education systems not elsewhere classified
- Natural language processing
- Planning and decision making
- Distributed systems and algorithms
- Knowledge and information management
- Comparative and cross-cultural education
- Other information and computing sciences not elsewhere classified
- Education assessment and evaluation
- Mobile computing
- Artificial intelligence not elsewhere classified
- Networking and communications
- Educational technology and computing
- Inclusive education
- Computer gaming and animation
- Learning analytics
- Digital and electronic media art
- Interactive media
- Entertainment and gaming
- Interactive narrative
- Serious games
- Context learning
- Virtual and mixed reality
- Graphics, augmented reality and games not elsewhere classified
- Accessible computing
- Semi- and unsupervised learning
- Affective computing
- Machine learning not elsewhere classified
- Collaborative and social computing
- Computing education