Appendices: Reportable Serious Game Mechanics (SGMX): an ontological framework for the analysis and design of digital game-based learning (Vol. 2)
The appendix section of the thesis Reportable Serious Game Mechanics (SGMX): an ontological framework for the analysis and design of digital game-based learning. The appendices contain the full anonymised transcripts of interviews and participant workshops and proposals for the implementation of SGMX. The following appendices are included:
Appendix A Stage 1 Online Survey.pdf
Appendix B Stage 1 Survey Results.pdf
Appendix C Stage 2 Interview Facilitator Guide.pdf
Appendix D Stage 2 Interview Data.pdf
Appendix E Stage 3 Workshop Information Sheet.pdf
Appendix F Stage 3 Workshop Consent Form.pdf
Appendix G Stage 3 Workshop Facilitator Guide.pdf
Appendix H Stage 3 Workshops Part 1 Transcripts.pdf
Appendix I Stage 3 Workshops Part 2 Transcripts.pdf
Appendix J Stage 3 Workshop Activity Data.pdf
Appendix K Proposed Game Flow Map.pdf
Appendix L Proposed GDD Template.pdf Appendix M Proposed Taxonomy.pdf
Appendix N Learning Designer Estimates.pdf
Funding
Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)
History
Language
EnglishOpen Access
- No
Medium
PDFNumber and size of Dataset
12.5MBSupervisor
Ashley HolmesGeolocation
AustraliaUsage metrics
Categories
- Human-computer interaction
- Information visualisation
- Programming languages
- Applications in social sciences and education
- Continuing and community education
- Early childhood education
- Higher education
- Primary education
- Data management and data science not elsewhere classified
- Professional education and training
- Secondary education
- Cloud computing
- Information systems organisation and management
- Concurrent/parallel systems and technologies
- Technical, further and workplace education
- Education systems not elsewhere classified
- Natural language processing
- Planning and decision making
- Distributed systems and algorithms
- Knowledge and information management
- Comparative and cross-cultural education
- Other information and computing sciences not elsewhere classified
- Education assessment and evaluation
- Mobile computing
- Artificial intelligence not elsewhere classified
- Networking and communications
- Educational technology and computing
- Inclusive education
- Computer gaming and animation
- Learning analytics
- Digital and electronic media art
- Interactive media
- Entertainment and gaming
- Interactive narrative
- Serious games
- Context learning
- Virtual and mixed reality
- Graphics, augmented reality and games not elsewhere classified
- Accessible computing
- Semi- and unsupervised learning
- Affective computing
- Machine learning not elsewhere classified
- Collaborative and social computing
- Computing education