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Work-in-progress: Game-based assessments for programming

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conference contribution
posted on 2024-05-16, 21:12 authored by Meena JhaMeena Jha, Anupam MakhijaAnupam Makhija, Deborah Richards, Ayse Bilgin
Concern exists regarding the methods used to implement various assessment types and how they affect students' learning and participation. Assessments require a large amount of time to mark and to provide feedback to the student which comes after the task is completed and lacks interaction and engagement of students. Game-based learning has known to enhance the interaction between learner and teacher and is useful in embedding interactive tasks. Game mechanics and principles can be used to develop Game-based assessments (GBAs) to assess a student’s understanding of learning concepts enhancing the use of assessments in classroom settings, albeit GBA is still in its infancy. In order to incorporate assessment tasks for programming courses, this paper offers a basic prototype on how game mechanics, domain knowledge, pedagogy, and learning mechanisms can be linked to design GBAs to align with learning objectives.

History

Editor

Bourguet M; Krüger J; Pedrosa D; Dengel A; Peña-Rios A; Richter J

Issue

10184

Start Page

44

End Page

50

Number of Pages

7

Start Date

2023-05-18

Finish Date

2023-05-20

Location

Online

Publisher

Immersive Learning Research Network

Place of Publication

Online

Additional Rights

CC BY-NC-SA 4.0 DEED

Peer Reviewed

  • Yes

Open Access

  • Yes

External Author Affiliations

Macquarie University

Author Research Institute

  • Centre for Intelligent Systems

Era Eligible

  • Yes

Name of Conference

2023 9th International Conference of the Immersive Learning Research Network (iLRN), Posters & Doctoral Colloquium

Parent Title

Proceedings of 2023 9th International Conference of the Immersive Learning Research Network (iLRN) Posters & Doctoral Colloquium

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