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Second life machinima : creating new opportunities for curriculum and instruction

conference contribution
posted on 2017-12-06, 00:00 authored by Nona Muldoon, Jennifer James
The research reported in this paper is part of an ongoing investigation into the design of technology-enhanced learning environment that draws from approaches embodied in situated learning. In this learning context, Second Life machinima is used as an anchor to mediate authentic learning experiences and facilitate apprenticeship-style learning in the classroom. The ultimate aim of the research is to address a long-standing educational problem in accounting education that of failing to help students to achieve higher order outcomes. This problem is deeply rooted in the limitations of traditional delivery modes prevailing higher education practices. Among other important findings, the paper reports that students appreciated the technology-enhanced learning environment, which resulted in significantly increased level of engagement and active learning. Findings revealed that the development of higher order thinking skills is best facilitated in authentic contexts that represent the values and practices of the discipline.

Funding

Other

History

Start Page

2243

End Page

2252

Number of Pages

10

Start Date

2009-01-01

ISBN-10

1880094738

Location

Honolulu, Hawaii, USA

Publisher

AACE

Place of Publication

Chesapeake, VA

Peer Reviewed

  • Yes

Open Access

  • No

Era Eligible

  • Yes

Name of Conference

World Conference on Educational Multimedia, Hypermedia & Telecommunications