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Point based rendering of implicit 4-dimensional surfaces

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conference contribution
posted on 2017-12-06, 00:00 authored by Ronald Balsys, KG Suffern
We present a point based rendering algorithm that uses hyper-cubes to perform spatial subdivision in a 4D volume. A 4D function interval exclusion test is used to speed up the rendering of 4D Implicit surfaces in this hyper-volume. A 4D orthonormal basis function is used to define a 4D camera, which projects isometric or perspective views onto a plane in 4D for viewing. The technique requires evaluations of 4D implicit surface functions and gradients to render shaded images. The technique also allows for hidden surface elimination using a z-buffer modified for use in a 4D space. We give examples of its use in rendering some 4D surfaces and discuss problems with the technique. The algorithm can be generalised to higher dimensions.

Funding

Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)

History

Parent Title

Proceedings of the 4th international conference, Computer graphics, imaging and visualisation, 14-17 August, Bangkok, Thailand.

Start Page

31

End Page

40

Number of Pages

10

Start Date

2007-08-14

Finish Date

2007-08-17

ISBN-10

0769529283

Location

Bangkok, Thailand

Publisher

IEEE Computer Society

Place of Publication

Los Alomitos, CA, USA

Peer Reviewed

  • Yes

Open Access

  • No

External Author Affiliations

Faculty of Business and Informatics; University of Technology, Sydney;

Era Eligible

  • Yes

Name of Conference

International Conference on Computer Graphics, Imaging and Visualization

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