The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media.Two of the important areas in PAEC are to create specific targeted strategies to cater for individual user, and to perform personalization. To accomplish this, a suitable mechanism to model user experience is required. This is explored in a case study using Neuro Linguistic Programming (NLP) that models the NLP spatial anchors of experiences of a sample group of users during game play. These NLP anchors are reconstructed during game play of a second group of users allowing them to experience the same level satisfaction as the first sample group.
Funding
Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)
History
Parent Title
2008 IEEE symposium on computational intelligence and games, (CIG'08), Perth, Australia, 15-18 December 2008.
Start Page
343
End Page
349
Number of Pages
7
Start Date
2008-01-01
ISBN-13
9781424429745
Location
Perth, Australia
Publisher
IEEE Computational Intelligence Society
Place of Publication
UWA, Perth.
Peer Reviewed
Yes
Open Access
No
External Author Affiliations
Faculty of Business and Informatics; Murdoch University; Not affiliated to a Research Institute;
Era Eligible
Yes
Name of Conference
IEEE Symposium on Computational Intelligence and Games