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Immersion, flow and the experiences of game players

conference contribution
posted on 06.12.2017, 00:00 authored by Steven PaceSteven Pace
Immersion — also described as engagement, involvement, presence, or a sense of 'being there' in a virtual environment — is widely considered to be a desirable element of instructional computer games and simulations, but the experience is poorly understood. This paper provides some insights into the nature of immersion obtained from a qualitative study of the flow experiences of computer game players. Flow is an enjoyable state of intense mental focus that is sometimes experienced by individuals who are engaged in a challenging activity.

Funding

Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)

History

Parent Title

Simulation : maximising organisational benefits, SimTecT 2008 conference proceedings : 12-15 May 2008, Melbourne Convention and Exhibition Centre, Melbourne, Victoria, Australia

Start Page

419

End Page

424

Number of Pages

6

Start Date

01/01/2008

ISBN-10

0977525740

Location

Melbourne, Victoria

Publisher

Simulation Industry Association of Australia

Place of Publication

Lindfield, NSW

Peer Reviewed

Yes

Open Access

No

External Author Affiliations

Faculty of Arts, Humanities and Education; Not affiliated to a Research Institute;

Era Eligible

Yes

Name of Conference

SimTecT