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Immersion, flow and the experiences of game players
Immersion — also described as engagement, involvement, presence, or a sense of 'being there' in a virtual environment — is widely considered to be a desirable element of instructional computer games and simulations, but the experience is poorly understood. This paper provides some insights into the nature of immersion obtained from a qualitative study of the flow experiences of computer game players. Flow is an enjoyable state of intense mental focus that is sometimes experienced by individuals who are engaged in a challenging activity.
Funding
Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)
History
Parent Title
Simulation : maximising organisational benefits, SimTecT 2008 conference proceedings : 12-15 May 2008, Melbourne Convention and Exhibition Centre, Melbourne, Victoria, AustraliaStart Page
419End Page
424Number of Pages
6Start Date
2008-01-01ISBN-10
0977525740Location
Melbourne, VictoriaPublisher
Simulation Industry Association of AustraliaPlace of Publication
Lindfield, NSWFull Text URL
Peer Reviewed
- Yes
Open Access
- No
External Author Affiliations
Faculty of Arts, Humanities and Education; Not affiliated to a Research Institute;Era Eligible
- Yes