Immersion — also described as engagement, involvement, presence, or a sense of 'being there' in a virtual environment — is widely considered to be a desirable element of instructional computer games and simulations, but the experience is poorly understood. This paper provides some insights into the nature of immersion obtained from a qualitative study of the flow experiences of computer game players. Flow is an enjoyable state of intense mental focus that is sometimes experienced by individuals who are engaged in a challenging activity.
Funding
Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)
History
Parent Title
Simulation : maximising organisational benefits, SimTecT 2008 conference proceedings : 12-15 May 2008, Melbourne Convention and Exhibition Centre, Melbourne, Victoria, Australia