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Hybrid polygon-point rendering of singular and non-manifold implicit surfaces

conference contribution
posted on 2020-05-18, 00:00 authored by D Harbinson, Ronald Balsys, K Suffern
A hybrid polygons-points algorithm based on a hierarchical decomposition of the bounding volume using an octree spatial data structure, and testing cell occupation with interval arithmetic is given. Polygons are produced where curvature in occupied cells is low and points are used where curvature is high. As a result, points are rendered around extreme features and polygons around regular features. Using this approach implicit surfaces of high complexity, such as recursively defined curvature surfaces, are rendered. A discussion of the implementation is given for a GPU version of the algorithm and a comparison with GPU ray-casting is made. As the approach uses subdivision and it can be used for surface modelling. An advantage of the approach is the few artefacts that occur with singular points, cusps, rays and curves of self intersection. Production of antialiased animations and multiple views of the surface can be faster than in ray-casting. The algorithm is robust, renders singular and non-manifold surface and the algorithm works for algebraic and non-algebraic surfaces. © 2019 IEEE.

History

Editor

Wyeld TG; Banissi E; Ursyn A; Bannatyne M; Datia N; Sarfraz M

Start Page

160

End Page

166

Number of Pages

7

Start Date

2019-07-16

Finish Date

2019-07-19

ISBN-13

9781728128504

Location

Adelaide, South Australia

Publisher

IEEE

Place of Publication

Piscataway, NJ

Peer Reviewed

  • Yes

Open Access

  • No

External Author Affiliations

Aconex, Australia; University of Technology Sydney

Author Research Institute

  • Centre for Intelligent Systems

Era Eligible

  • Yes

Name of Conference

23rd International Conference in Information Visualization – Part II (IV-2 2019)

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