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Designing a feedback framework to reconnect students with learning in a game-based learning environment

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conference contribution
posted on 2024-04-23, 22:05 authored by Anupam MakhijaAnupam Makhija, Meena JhaMeena Jha, Deborah Richards, Ayse Bilgin
Feedback has great potential to benefit students’ learning and skill development. Feedback designed in an effective manner can help improve a student’s current performance by supporting their sense of curiosity and motivation and fostering a deeper engagement in the learning. Game-Based Learning (GBL) environments present an appropriate platform to implement feedback to facilitate progress monitoring and enhance curiosity and motivation. Through carefully designed feedback with the support of psychological theories in such environments, learners can become more immersed and interested in their learning. This allows for creating an environment where a learner feels more connected and empowered in their learning journey. This paper proposes a feedback framework with an understanding of the purpose and varieties of feedback mechanisms that can be presented to the learners at different levels within a digital learning environment through a statistics game to stimulate curiosity and motivation and help achieve the learning goals.

History

Editor

Wilson S; Arthars N; Wardak D; Yeoman P; Kalman E; Liu DYT

Start Page

e22115-1

End Page

e22115-6

Number of Pages

6

Start Date

2022-12-04

Finish Date

2022-12-07

eISSN

2653-665X

Location

Sydney, Australia

Publisher

ASCILITE Publications, e22115

Place of Publication

Sydney Australia

Additional Rights

CC BY 4.0 DEED

Peer Reviewed

  • Yes

Open Access

  • Yes

Author Research Institute

  • Centre for Intelligent Systems

Era Eligible

  • Yes

Name of Conference

39th International Conference on Innovation, Practice and Research in the use of Educational Technologies in Tertiary Education

Parent Title

Proceedings of the 39th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education, ASCILITE 2022

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