This paper proposes a method that provides the mechanism for a game AI (artificial intelligence) to communicate its evaluation processes using data visualisation and descriptive and explanatory functions. A case study will be presented that includes an implementation of a game AI opponent that is capable of describing its inferential processes while playing a tabletop wargame.
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Parent Title
Proceeding of the 4th World Virtual Conference on Applied Cciences & Engineering Applications, 28-30 November, Kuala Lumpur, Malaysia