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Computing method for three-dimensional long train system dynamics

conference contribution
posted on 2018-06-07, 00:00 authored by Qing WuQing Wu, Maksym SpiryaginMaksym Spiryagin, Colin ColeColin Cole
Simulations of three-dimensional Train System Dynamics for long freight trains with consideration being given to all Degrees of Freedom of all essential components of all vehicles are challenging due to the long computing time. This paper developed a parallel computing scheme for three-dimensional Train System Dynamics. Assume that there are n vehicles in the train, then n + 1 computer cores are needed. The first core (Core 0) is used as the master core; the rest of the cores (Core 1 to Core n) are used for the computing of single Vehicle System Dynamics for all n vehicles in parallel. During the simulation, the master core collects coupler knuckle forces and the entering air brake boundary conditions form Core 1 to Core n. Core 1 to Core n execute individual Vehicle System Dynamics simulations, and then send the coupler kinematics and reflecting air brake boundary conditions to the master core. This computing scheme can also be modified to assign a small number of vehicles to each core.

Funding

Other

History

Editor

Spiryagin M; Gordon T; Cole C; McSweeney T

Volume

2

Start Page

587

End Page

592

Number of Pages

6

Start Date

2017-08-14

Finish Date

2017-08-18

ISBN-13

9781138482630

Location

Rockhampton, Queensland, Australia

Publisher

CRC Press

Place of Publication

Leiden, The Netherlands

Peer Reviewed

  • No

Open Access

  • No

Author Research Institute

  • Centre for Railway Engineering

Era Eligible

  • No

Name of Conference

25th International Symposium on Dynamics of Vehicles on Roads and Tracks (IAVSD 2017)