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Complex game design modeling

conference contribution
posted on 2017-12-06, 00:00 authored by V Narayanasamy, K Wong, S Rai, Andrew ChiouAndrew Chiou
This paper looks at the game design and engineering approach to model the game design. The game modeling framework discussed in this paper could be a systematic alternative for implementing in the game engine architecture. The suggested game modeling framework incorporates structural game component, temporal game component and boundary game component frameworks. It is suitable to model most complex games and game engines.

Funding

Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)

History

Start Page

65

End Page

74

Number of Pages

10

Start Date

2010-01-01

ISBN-10

3642152139

ISBN-13

9783642152139

Location

Brisbane, Australia

Publisher

Springer

Place of Publication

Germany

Peer Reviewed

  • Yes

Open Access

  • No

External Author Affiliations

Faculty of Arts, Business, Informatics and Education; Institute for Resource Industries and Sustainability (IRIS); School of Information Technology;

Era Eligible

  • Yes

Name of Conference

IFIP TC14 Entertainment Computing Symposium

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