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Auto-explanation system : player satisfaction in strategy-based board games
In computerised version of board games, player satisfaction can beaugmented by providing explanation of what the computer based AI analytical processes are. This helps the players to understand the reasoning behind the action taken by the computer AI opponent. This paper proposes a method that provides the mechanism for a game AI to communicate its evaluation processes using descriptive auto-explanation through symbolic reasoning. A case study ispresented in an implementation of a game AI opponent that is capable of describing its inferential processes in a tabletop war game.
Funding
Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)
History
Parent Title
Cultural Computing : Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, held as part of WCC 2010, Brisbane, Australia, September 20-23, 2010, ProceedingsStart Page
1End Page
9Number of Pages
9Start Date
2010-01-01ISBN-10
3642152139Location
Brisbane, AustraliaPublisher
SpringerPlace of Publication
GermanyPeer Reviewed
- Yes
Open Access
- No
External Author Affiliations
Faculty of Arts, Business, Informatics and Education; Institute for Resource Industries and Sustainability (IRIS); Murdoch University;Era Eligible
- Yes