CQUniversity
Browse

File(s) not publicly available

Auto-explanation system : player satisfaction in strategy-based board games

conference contribution
posted on 2017-12-06, 00:00 authored by Andrew ChiouAndrew Chiou, K Wong
In computerised version of board games, player satisfaction can beaugmented by providing explanation of what the computer based AI analytical processes are. This helps the players to understand the reasoning behind the action taken by the computer AI opponent. This paper proposes a method that provides the mechanism for a game AI to communicate its evaluation processes using descriptive auto-explanation through symbolic reasoning. A case study ispresented in an implementation of a game AI opponent that is capable of describing its inferential processes in a tabletop war game.

Funding

Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)

History

Parent Title

Cultural Computing : Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, held as part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings

Start Page

1

End Page

9

Number of Pages

9

Start Date

2010-01-01

ISBN-10

3642152139

Location

Brisbane, Australia

Publisher

Springer

Place of Publication

Germany

Peer Reviewed

  • Yes

Open Access

  • No

External Author Affiliations

Faculty of Arts, Business, Informatics and Education; Institute for Resource Industries and Sustainability (IRIS); Murdoch University;

Era Eligible

  • Yes

Name of Conference

IFIP TC14 Entertainment Computing Symposium

Usage metrics

    CQUniversity

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC