In computerised version of board games, player satisfaction can beaugmented by providing explanation of what the computer based AI analytical processes are. This helps the players to understand the reasoning behind the action taken by the computer AI opponent. This paper proposes a method that provides the mechanism for a game AI to communicate its evaluation processes using descriptive auto-explanation through symbolic reasoning. A case study ispresented in an implementation of a game AI opponent that is capable of describing its inferential processes in a tabletop war game.
Funding
Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)
History
Parent Title
Cultural Computing : Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, held as part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings
Start Page
1
End Page
9
Number of Pages
9
Start Date
2010-01-01
ISBN-10
3642152139
Location
Brisbane, Australia
Publisher
Springer
Place of Publication
Germany
Peer Reviewed
Yes
Open Access
No
External Author Affiliations
Faculty of Arts, Business, Informatics and Education; Institute for Resource Industries and Sustainability (IRIS); Murdoch University;