This paper presents the framework for a software architecture to allow [physical] board games to be augmented with computational intelligence through the use of an inference module. The module, in lieu of a human player, is to provide human-like feedback to opponents. In this way, an intelligent interface is established between the physical playing field and the cyber entity.
History
Parent Title
Symposia and Workshops on Ubiquitous,Autonomic and Trusted Computing in Conjunction with the UIC2009 and ATC 2009 Conferences, Brisbane, 7-9 July 2009 .
Start Page
206
End Page
212
Number of Pages
7
Start Date
2009-01-01
ISBN-13
9780769537375
Location
Brisbane, Australia
Publisher
IEEE Computer Society Conference Publishing Services