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Augmented isometric board games : linking the physical playing field with intelligent non-player feedback

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conference contribution
posted on 2017-12-06, 00:00 authored by Andrew ChiouAndrew Chiou
This paper presents the framework for a software architecture to allow [physical] board games to be augmented with computational intelligence through the use of an inference module. The module, in lieu of a human player, is to provide human-like feedback to opponents. In this way, an intelligent interface is established between the physical playing field and the cyber entity.

History

Parent Title

Symposia and Workshops on Ubiquitous,Autonomic and Trusted Computing in Conjunction with the UIC2009 and ATC 2009 Conferences, Brisbane, 7-9 July 2009 .

Start Page

206

End Page

212

Number of Pages

7

Start Date

2009-01-01

ISBN-13

9780769537375

Location

Brisbane, Australia

Publisher

IEEE Computer Society Conference Publishing Services

Place of Publication

USA

Peer Reviewed

  • Yes

Open Access

  • No

External Author Affiliations

Faculty of Arts, Business, Informatics and Education; Not affiliated to a Research Institute;

Era Eligible

  • Yes

Name of Conference

Ubiquitous, Autonomic and Trusted Computing. Symposia and Workshops

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