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A game AI production shell framework : generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition
One of the most challenging aspects of game AI implementation in computer games is in the production of artificial opponents that can demonstrate human-intuitive strategic skills. In this paper, the need and requirements for a quick and efficient method to capture these skills are identified. Based on these requirements, a framework for a game AI shell is proposed. A case study is presented to demonstrate the workability of the framework by employing a prototype shell to generate a game AI middleware for a tabletop strategy-base game.
Funding
Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)
History
Parent Title
Proceedings of DIMEA 2007 2nd International Conference on Digital Interactive Media in Entertainment and Arts.Start Page
84End Page
90Number of Pages
7Start Date
2007-01-01ISBN-13
9780869059944Location
Perth, Western AustraliaPublisher
ACMPlace of Publication
New YorkFull Text URL
Peer Reviewed
- Yes
Open Access
- No
External Author Affiliations
Faculty of Business and Informatics;Era Eligible
- Yes