sorry, we can't preview this file
cqu_2784+SOURCE1+SOURCE1.3 (7.04 kB)
A game AI production shell framework : generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition
conference contributionposted on 2017-12-06, 00:00 authored by Andrew ChiouAndrew Chiou
One of the most challenging aspects of game AI implementation in computer games is in the production of artificial opponents that can demonstrate human-intuitive strategic skills. In this paper, the need and requirements for a quick and efficient method to capture these skills are identified. Based on these requirements, a framework for a game AI shell is proposed. A case study is presented to demonstrate the workability of the framework by employing a prototype shell to generate a game AI middleware for a tabletop strategy-base game.
Category 1 - Australian Competitive Grants (this includes ARC, NHMRC)
Parent TitleProceedings of DIMEA 2007 2nd International Conference on Digital Interactive Media in Entertainment and Arts.
Number of Pages7
LocationPerth, Western Australia
Place of PublicationNew York
Full Text URL
External Author AffiliationsFaculty of Business and Informatics;
Name of ConferenceInternational Conference on Digital Interactive Media in Entertainment and Arts