cqu_2784+SOURCE1+SOURCE1.3 (7.04 kB)
A game AI production shell framework : generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition
conference contributionposted on 06.12.2017, 00:00 by Andrew ChiouAndrew Chiou
One of the most challenging aspects of game AI implementation in computer games is in the production of artificial opponents that can demonstrate human-intuitive strategic skills. In this paper, the need and requirements for a quick and efficient method to capture these skills are identified. Based on these requirements, a framework for a game AI shell is proposed. A case study is presented to demonstrate the workability of the framework by employing a prototype shell to generate a game AI middleware for a tabletop strategy-base game.