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A Study of Consumer Spending Behaviour in the Australian Mobile Application Market
conference contribution
posted on 2022-07-12, 05:01 authored by Maen ZubaydiMaen Zubaydi, Ergun GideErgun Gide, Wanwu GuoThe smartphone application industry among the fastest growing in the technology sector, it has reached multi-billion-dollar size since its inception a decade ago. Today, millions of apps are bought by smartphone users around the world every day, generating millions of transactions on app stores like The App Store and Google Play. The aim of this study is to investigate spending behaviour of mobile app customers in Google Play based on app products' attributes and experiences offered to users. To that end, the study invited Android mobile app users to participate in a questionnaire about their spending preferences on mobile apps. Their response data were analysed using regression analysis and paired sample t-test methods. The study found that 1) users are more willing to spend their money on useful apps than gaming apps, 2) users become less-conservative spenders the longer they spend playing mobile app games and 3) users become less-conservative spenders on apps that offer them native virtual currency to exchange with their real money. © 2018 IEEE.
History
Editor
Shawkat Ali ABM; Miah S; Valluri MRStart Page
259End Page
264Number of Pages
6Start Date
2018-12-10Finish Date
2018-12-12ISBN-13
9781728113906Location
Nadi, FijiPublisher
IEEEPlace of Publication
Piscataway, NJPublisher DOI
Full Text URL
Peer Reviewed
- Yes
Open Access
- No
Era Eligible
- Yes
Name of Conference
2018 5th Asia-Pacific World Congress on Computer Science and Engineering (APWConCSE 2018)Parent Title
Proceedings: 2018 5th Asia-Pacific World Congress on Computer Science and Engineering (APWC on CSE 2018)Usage metrics
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